DayZ 1.24
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ActionTurnOnWhileInHands.c
Go to the documentation of this file.
2{
4 {
5 m_Text = "#switch_on";
6 }
7
9 {
12 }
13
14 override bool HasTarget()
15 {
16 return false;
17 }
18
19 override bool HasProneException()
20 {
21 return true;
22 }
23
24 override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
25 {
26 if (item.IsInherited(Roadflare))
27 {
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
29 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
30 }
31 else if (item.IsInherited(Chemlight_ColorBase))
32 {
33 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
34 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
35 }
36 else if (item.IsInherited(GPSReceiver))
37 {
38 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
39 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
40 }
41 else if (item.IsInherited(Heatpack))
42 {
43 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_HEATPACK;
44 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_HEATPACK;
45 }
46 else
47 {
48 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_ON;
49 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_ON;
50 }
51
52 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOn() && item.GetCompEM().CanWork();
53 }
54
56 {
57 if (action_data.m_MainItem.HasEnergyManager())
58 {
59 if (action_data.m_MainItem.GetCompEM().CanWork())
60 action_data.m_MainItem.GetCompEM().SwitchOn();
61 }
62 }
63
65 {
66 if (action_data.m_MainItem && action_data.m_MainItem.IsInherited(Roadflare))
67 {
68 Roadflare flare = Roadflare.Cast(action_data.m_MainItem);
69 flare.SetModelState(RoadflareModelStates.UNCAPPED_UNIGNITED);
70 }
71 }
72
74 {
75 if (action_data.m_MainItem && action_data.m_MainItem.IsInherited(Roadflare))
76 {
77 Roadflare flare = Roadflare.Cast(action_data.m_MainItem);
78 flare.SetModelState(RoadflareModelStates.UNCAPPED_UNIGNITED);
79 }
80 }
81}
string m_Text
Definition ActionBase.c:49
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
RoadflareModelStates
Definition Roadflare.c:17
override void OnStartClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597