|  | 
| float | GetEfficiency0To1 () | 
|  | Returns efficiency. The value is synchronized from server to all clients and is accurate down to 0.1 units. 
 | 
|  | 
| float | GetEfficiencyDecayStart () | 
|  | Returns efficiency. The value is synchronized from server to all clients and is accurate down to 0.1 units. 
 | 
|  | 
| override void | OnEnergyConsumed () | 
|  | 
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) | 
|  | 
| void | Chemlight_ColorBase () | 
|  | 
| void | CreateLight () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnInventoryExit (Man player) | 
|  | 
| void | StandUp () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| override void | OnWork (float consumed_energy) | 
|  | 
| override void | SetActions () | 
|  | 
| string | GetMaterialForDamageState (bool glowing, int healthLevel=-1) | 
|  | 
| void | BarbedWire () | 
|  | 
| void | ~BarbedWire () | 
|  | 
| override void | EEInit () | 
|  | 
| bool | IsMounted () | 
|  | 
| bool | GetSlotLockedState () | 
|  | 
| void | SetMountedState (bool is_mounted) | 
|  | 
| void | UpdateAttachmentSlot () | 
|  | 
| void | LockAttachmentSlot (bool lock_state) | 
|  | 
| void | Synchronize () | 
|  | 
| override void | OnVariablesSynchronized () | 
|  | 
| void | PlayDeployLoopSound () | 
|  | 
| void | StopDeployLoopSound () | 
|  | 
| override void | OnStoreSave (ParamsWriteContext ctx) | 
|  | 
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) | 
|  | 
| override void | AfterStoreLoad () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| override void | OnWork (float consumed_energy) | 
|  | 
| override void | OnIsPlugged (EntityAI source_device) | 
|  | 
| override void | OnIsUnplugged (EntityAI last_energy_source) | 
|  | 
| override void | OnInventoryEnter (Man player) | 
|  | 
| void | CreateElectrifiedDamageTrigger () | 
|  | 
| void | CreateDamageTrigger () | 
|  | 
| void | DestroyDamageTrigger () | 
|  | 
| void | Spark () | 
|  | 
| void | SoundCut () | 
|  | 
| void | SoundSpark () | 
|  | 
| void | SoundBuzzLoopStart () | 
|  | 
| void | SoundBuzzLoopStop () | 
|  | 
| void | SoundElectricShock () | 
|  | 
| void | SoundCollision () | 
|  | 
| override void | PreAreaDamageActions () | 
|  | 
| override void | PostAreaDamageActions () | 
|  | 
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) | 
|  | 
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") | 
|  | 
| override string | GetDeploySoundset () | 
|  | 
| override string | GetLoopDeploySoundset () | 
|  | 
| override void | SetActions () | 
|  | 
| void | BaseBuildingBase () | 
|  | 
| override void | EEDelete (EntityAI parent) | 
|  | 
| override string | GetInvulnerabilityTypeString () | 
|  | 
| override bool | CanObstruct () | 
|  | 
| override int | GetHideIconMask () | 
|  | 
| void | SynchronizeBaseState () | 
|  | 
| override void | OnVariablesSynchronized () | 
|  | 
| void | OnSynchronizedClient () | 
|  | 
| void | RegisterPartForSync (int part_id) | 
|  | 
| void | UnregisterPartForSync (int part_id) | 
|  | 
| bool | IsPartBuildInSyncData (int part_id) | 
|  | 
| void | RegisterActionForSync (int part_id, int action_id) | 
|  | 
| void | ResetActionSyncData () | 
|  | 
| void | SetActionFromSyncData () | 
|  | 
| void | SetPartFromSyncData (ConstructionPart part) | 
|  | 
| void | SetPartsFromSyncData () | 
|  | 
| ConstructionPart | GetConstructionPartById (int id) | 
|  | 
| bool | HasBase () | 
|  | 
| void | SetBaseState (bool has_base) | 
|  | 
| override bool | IsDeployable () | 
|  | 
| bool | IsOpened () | 
|  | 
| ItemBase | CreateConstructionKit () | 
|  | 
| void | CreateConstructionKitInHands (notnull PlayerBase player) | 
|  | 
| vector | GetKitSpawnPosition () | 
|  | 
| string | GetConstructionKitType () | 
|  | 
| void | DestroyConstructionKit (ItemBase construction_kit) | 
|  | 
| void | DestroyConstruction () | 
|  | 
| override void | OnStoreSave (ParamsWriteContext ctx) | 
|  | 
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) | 
|  | 
| override void | AfterStoreLoad () | 
|  | 
| void | SetPartsAfterStoreLoad () | 
|  | 
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) | 
|  | 
| override void | EEOnAfterLoad () | 
|  | 
| override void | EEInit () | 
|  | 
| override void | EEItemAttached (EntityAI item, string slot_name) | 
|  | 
| override void | EEItemDetached (EntityAI item, string slot_name) | 
|  | 
| void | OnSetSlotLock (int slotId, bool locked, bool was_locked) | 
|  | 
| override bool | IgnoreOutOfReachCondition () | 
|  | 
| void | OnPartBuiltServer (notnull Man player, string part_name, int action_id) | 
|  | 
| void | OnPartBuiltClient (string part_name, int action_id) | 
|  | 
| void | OnPartDismantledServer (notnull Man player, string part_name, int action_id) | 
|  | 
| void | OnPartDismantledClient (string part_name, int action_id) | 
|  | 
| void | OnPartDestroyedServer (Man player, string part_name, int action_id, bool destroyed_by_connected_part=false) | 
|  | 
| void | OnPartDestroyedClient (string part_name, int action_id) | 
|  | 
| void | InitBaseState () | 
|  | 
| void | InitVisuals () | 
|  | 
| void | UpdateVisuals () | 
|  | 
| void | UpdateAttachmentVisuals (string slot_name, bool is_locked) | 
|  | 
| void | UpdatePhysics () | 
|  | 
| void | UpdateAttachmentPhysics (string slot_name, bool is_locked) | 
|  | 
| void | UpdateNavmesh () | 
|  | 
| override bool | CanUseConstruction () | 
|  | 
| override bool | CanUseConstructionBuild () | 
|  | 
| bool | IsAttachmentSlotLocked (EntityAI attachment) | 
|  | 
| bool | IsAttachmentSlotLocked (string slot_name) | 
|  | 
| void | GetAttachmentSlots (EntityAI entity, out array< string > attachment_slots) | 
|  | 
| bool | CheckSlotVerticalDistance (int slot_id, PlayerBase player) | 
|  | 
| bool | CheckMemoryPointVerticalDistance (float max_dist, string selection, PlayerBase player) | 
|  | 
| bool | CheckLevelVerticalDistance (float max_dist, string selection, PlayerBase player) | 
|  | 
| void | ConstructionInit () | 
|  | 
| Construction | GetConstruction () | 
|  | 
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) | 
|  | 
| bool | HasAttachmentsBesidesBase () | 
|  | 
| override bool | ShowZonesHealth () | 
|  | 
| override bool | CanPutInCargo (EntityAI parent) | 
|  | 
| override bool | CanRemoveFromCargo (EntityAI parent) | 
|  | 
| override bool | CanPutIntoHands (EntityAI parent) | 
|  | 
| override bool | IsFacingPlayer (PlayerBase player, string selection) | 
|  | 
| override bool | IsPlayerInside (PlayerBase player, string selection) | 
|  | 
| bool | MustBeBuiltFromOutside () | 
|  | Some buildings can only be built from outside. 
 | 
|  | 
| bool | IsFacingCamera (string selection) | 
|  | 
| bool | PerformRoofCheckForBase (string partName, PlayerBase player, out bool result) | 
|  | 
| bool | HasProperDistance (string selection, PlayerBase player) | 
|  | 
| bool | CanFoldBaseBuildingObject () | 
|  | 
| ItemBase | FoldBaseBuildingObject () | 
|  | 
| void | CreateAreaDamage (string slot_name, float rotation_angle=0) | 
|  | 
| void | CalcDamageAreaRotation (float angle_deg, out vector center, out vector orientation) | 
|  | 
| void | DestroyAreaDamage (string slot_name) | 
|  | 
| override bool | IsIgnoredByConstruction () | 
|  | 
| void | SoundBuildStart (string part_name) | 
|  | 
| void | SoundDismantleStart (string part_name) | 
|  | 
| void | SoundDestroyStart (string part_name) | 
|  | 
| string | GetBuildSoundByMaterial (string part_name) | 
|  | 
| string | GetDismantleSoundByMaterial (string part_name) | 
|  | 
| void | CheckForHybridAttachments (EntityAI item, string slot_name) | 
|  | 
| override int | GetDamageSystemVersionChange () | 
|  | 
| override void | SetActions () | 
|  | 
| void | DebugCustomState () | 
|  | 
| array< string > | OnDebugSpawnBuildExcludes () | 
|  | Excludes certain parts from being built by OnDebugSpawn, uses Contains to compare. 
 | 
|  | 
| override void | OnDebugSpawn () | 
|  | 
| void | FullyBuild () | 
|  | 
| void | BatteryCharger () | 
|  | 
| override bool | IsElectricAppliance () | 
|  | 
| override void | OnWork (float consumed_energy) | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| void | UpdateStatusLights () | 
|  | 
| override bool | CanPutInCargo (EntityAI parent) | 
|  | 
| override bool | CanPutIntoHands (EntityAI player) | 
|  | 
| override void | OnOwnSocketTaken (EntityAI device) | 
|  | 
| override void | OnOwnSocketReleased (EntityAI device) | 
|  | 
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) | 
|  | 
| override bool | CanLoadAttachment (EntityAI attachment) | 
|  | 
| void | HideAttachedClipsStates () | 
|  | 
| void | RedLightOn () | 
|  | 
| void | GreenLightOn () | 
|  | 
| void | YellowLightOn () | 
|  | 
| void | SwitchLightOn () | 
|  | 
| void | RedLightOff () | 
|  | 
| void | GreenLightOff () | 
|  | 
| void | YellowLightOff () | 
|  | 
| void | SwitchLightOff () | 
|  | 
| override void | OnSwitchOn () | 
|  | 
| override void | OnSwitchOff () | 
|  | 
| override void | OnInventoryExit (Man player) | 
|  | 
| override void | OnInventoryEnter (Man player) | 
|  | 
| override void | OnVariablesSynchronized () | 
|  | 
| override void | RefreshPhysics () | 
|  | 
| override void | OnPlacementStarted (Man player) | 
|  | 
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") | 
|  | 
| override bool | IsDeployable () | 
|  | 
| override string | GetPlaceSoundset () | 
|  | 
| override void | SetActions () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| void | RefreshFlameVisual (bool working=false) | 
|  | 
| void | SoundBurningStart () | 
|  | 
| void | SoundBurningStop () | 
|  | 
| override bool | CanPutInCargo (EntityAI parent) | 
|  | 
| override bool | CanRemoveFromCargo (EntityAI parent) | 
|  | 
| override bool | IsIgnited () | 
|  | 
| override void | OnIgnitedTarget (EntityAI ignited_item) | 
|  | 
| override bool | CanIgniteItem (EntityAI ignite_target=NULL) | 
|  | 
| override void | SetActions () | 
|  | 
| EntityAI | GetGasCanister () | 
|  | 
| bool | HasEnoughEnergyForRepair (float pTime) | 
|  | 
| override void | OnDebugSpawn () | 
|  | 
| void | KitBase () | 
|  | 
| void | ~KitBase () | 
|  | 
| override bool | IsBasebuildingKit () | 
|  | 
| override bool | HasProxyParts () | 
|  | 
| override bool | CanProxyObstruct () | 
|  | 
| override void | OnVariablesSynchronized () | 
|  | 
| override void | EEInit () | 
|  | 
| override bool | DisassembleOnLastDetach () | 
|  | 
| override void | EEItemDetached (EntityAI item, string slot_name) | 
|  | 
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) | 
|  | 
| override void | OnEndPlacement () | 
|  | 
| override void | OnPlacementCancelled (Man player) | 
|  | 
| override bool | IsDeployable () | 
|  | 
| override bool | CanAssignAttachmentsToQuickbar () | 
|  | 
| override string | GetDeploySoundset () | 
|  | 
| override string | GetLoopDeploySoundset () | 
|  | 
| override string | GetDeployFinishSoundset () | 
|  | 
| override void | RefreshPhysics () | 
|  | 
| void | UpdateVisuals () | 
|  | 
| void | UpdatePhysics () | 
|  | 
| void | PlayDeployLoopSound () | 
|  | 
| void | StopDeployLoopSound () | 
|  | 
| void | AssembleKit () | 
|  | 
| void | DisassembleKit (ItemBase item) | 
|  | 
| void | CreateRope (Rope rope) | 
|  | 
| override void | SetActions () | 
|  | 
| void | Paper () | 
|  | 
| void | ~Paper () | 
|  | 
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) | 
|  | 
| override void | OnStoreSave (ParamsWriteContext ctx) | 
|  | 
| override WrittenNoteData | GetWrittenNoteData () | 
|  | 
| override bool | HasFlammableMaterial () | 
|  | 
| override bool | CanBeIgnitedBy (EntityAI igniter=null) | 
|  | 
| override bool | CanIgniteItem (EntityAI ignite_target=null) | 
|  | 
| override void | OnIgnitedTarget (EntityAI ignited_item) | 
|  | 
| override void | OnIgnitedThis (EntityAI fire_source) | 
|  | 
| override bool | IsThisIgnitionSuccessful (EntityAI item_source=null) | 
|  | 
| override void | SetActions () | 
|  | 
| void | ParticleTest () | 
|  | 
| override void | EEDelete (EntityAI parent) | 
|  | 
| override void | OnSwitchOn () | 
|  | 
| override void | OnSwitchOff () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| void | SoundBurningStart () | 
|  | 
| void | SoundBurningStop () | 
|  | 
| void | SoundTurnOn () | 
|  | 
| void | SoundTurnOff () | 
|  | 
| override void | SetActions () | 
|  | 
| ItemBase | GetCookingEquipment () | 
|  | 
| void | SetCookingEquipment (ItemBase equipment) | 
|  | 
| void | ClearCookingEquipment (ItemBase pItem) | 
|  | 
| void | DestroyFireplace () | 
|  | 
| override void | EEInit () | 
|  | 
| override void | EEItemAttached (EntityAI item, string slot_name) | 
|  | 
| override void | EEItemDetached (EntityAI item, string slot_name) | 
|  | 
| override void | OnSwitchOn () | 
|  | 
| override void | OnSwitchOff () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| override void | OnWork (float consumed_energy) | 
|  | 
| void | CookWithEquipment () | 
|  | 
| void | RefreshFlameVisual (bool working=false, bool hasAttachment=false) | 
|  | 
| void | RemoveCookingAudioVisuals () | 
|  | 
| void | SoundBurningStart () | 
|  | 
| void | SoundBurningStop () | 
|  | 
| void | SoundTurnOn () | 
|  | 
| void | SoundTurnOff () | 
|  | 
| override bool | CanPutInCargo (EntityAI parent) | 
|  | 
| override bool | CanRemoveFromCargo (EntityAI parent) | 
|  | 
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) | 
|  | 
| override bool | CanLoadAttachment (EntityAI attachment) | 
|  | 
| override bool | CanPutIntoHands (EntityAI parent) | 
|  | 
| override bool | IsIgnited () | 
|  | 
| override bool | CanIgniteItem (EntityAI ignite_target=NULL) | 
|  | 
| override void | SetActions () | 
|  | 
| override void | OnDebugSpawn () | 
|  | 
| void | PowerGeneratorBase () | 
|  | 
| void | ~PowerGeneratorBase () | 
|  | 
| override void | EEInit () | 
|  | 
| override void | EOnInit (IEntity other, int extra) | 
|  | 
| override float | GetLiquidThroughputCoef () | 
|  | 
| void | StartLoopSound () | 
|  | 
| override bool | CanPutInCargo (EntityAI parent) | 
|  | 
| override bool | CanPutIntoHands (EntityAI player) | 
|  | 
| bool | CanManipulate () | 
|  | 
| override void | OnInitEnergy () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnWork (float consumed_energy) | 
|  | 
| override void | OnWorkStop () | 
|  | 
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) | 
|  | 
| override void | EEItemAttached (EntityAI item, string slot_name) | 
|  | 
| override void | EEItemDetached (EntityAI item, string slot_name) | 
|  | 
| void | UpdateFuelMeter () | 
|  | 
| void | SetFuel (float fuel_amount) | 
|  | 
| float | AddFuel (float available_fuel) | 
|  | 
| bool | CanAddFuel (ItemBase container) | 
|  | 
| float | GetFuel () | 
|  | 
| float | GetMaxFuel () | 
|  | 
| bool | HasSparkplug () | 
|  | 
| override void | OnVariablesSynchronized () | 
|  | 
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") | 
|  | 
| override string | GetPlaceSoundset () | 
|  | 
| override void | SetActions () | 
|  | 
| override void | OnDebugSpawn () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| void | StartPeriodicMeasurement () | 
|  | 
| void | PrepareMeasurement () | 
|  | 
| void | DoMeasurement () | 
|  | 
| void | StopPeriodicMeasurement () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| override void | SetActions () | 
|  | 
| void | Spotlight () | 
|  | 
| void | ~Spotlight () | 
|  | 
| override bool | IsElectricAppliance () | 
|  | 
| override void | OnInitEnergy () | 
|  | 
| override void | EOnInit (IEntity other, int extra) | 
|  | 
| override void | OnSwitchOn () | 
|  | 
| override void | OnSwitchOff () | 
|  | 
| override void | OnWorkStart () | 
|  | 
| override void | OnWorkStop () | 
|  | 
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) | 
|  | 
| override void | OnIsPlugged (EntityAI source_device) | 
|  | 
| void | UpdateAllSelections () | 
|  | 
| override void | OnIsUnplugged (EntityAI last_energy_source) | 
|  | 
| override void | OnVariablesSynchronized () | 
|  | 
| void | Fold (bool keep_connected=false) | 
|  | 
| void | Unfold () | 
|  | 
| override void | OnStoreSave (ParamsWriteContext ctx) | 
|  | 
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) | 
|  | 
| override bool | CanPutInCargo (EntityAI parent) | 
|  | 
| override bool | CanPutIntoHands (EntityAI player) | 
|  | 
| bool | IsFolded () | 
|  | 
| void | SoundTurnOn () | 
|  | 
| void | SoundTurnOff () | 
|  | 
| override void | OnPlacementStarted (Man player) | 
|  | 
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") | 
|  | 
| override void | OnPlacementCancelled (Man player) | 
|  | 
| override bool | IsDeployable () | 
|  | 
| override string | GetDeploySoundset () | 
|  | 
| override string | GetLoopDeploySoundset () | 
|  | 
| void | PlayDeployLoopSound () | 
|  | 
| void | StopDeployLoopSound () | 
|  | 
| override int | GetViewIndex () | 
|  | 
| override void | SetActions () | 
|  | 
| void | TentBase () | 
|  | 
| void | ~TentBase () | 
|  | 
| override string | GetInvulnerabilityTypeString () | 
|  | 
| override bool | HasProxyParts () | 
|  | 
| override bool | CanProxyObstructSelf () | 
|  | prevents showing cargo when outside the tent geometry 
 | 
|  | 
| override bool | IsItemTent () | 
|  | 
| override bool | CanBeRepairedByCrafting () | 
|  | 
| override int | GetMeleeTargetType () | 
|  | 
| override void | OnStoreSave (ParamsWriteContext ctx) | 
|  | 
| override bool | OnStoreLoad (ParamsReadContext ctx, int version) | 
|  | 
| override void | RefreshPhysics () | 
|  | 
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) | 
|  | 
| override void | OnVariablesSynchronized () | 
|  | 
| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) | 
|  | 
| void | HideAllAnimationsAndProxyPhysics (bool hide_animations=true, bool hide_physics=true) | 
|  | 
| bool | ConditionIntoInventory (EntityAI player) | 
|  | 
| override bool | CanPutIntoHands (EntityAI parent) | 
|  | 
| override bool | CanPutInCargo (EntityAI parent) | 
|  | 
| bool | ConditionOutOfHands (EntityAI player) | 
|  | 
| override bool | CanBeRepairedToPristine () | 
|  | 
| void | RefreshAttachements () | 
|  | 
| override void | EEItemAttached (EntityAI item, string slot_name) | 
|  | 
| override void | EEItemDetached (EntityAI item, string slot_name) | 
|  | 
| override int | GetViewIndex () | 
|  | 
| int | GetState () | 
|  | 
| int | GetStateLocal () | 
|  | 
| bool | CanBePacked () | 
|  | 
| bool | CanBeManipulated () | 
|  | 
| bool | CanAttach (ItemBase item) | 
|  | 
| override bool | IsIgnoredByConstruction () | 
|  | 
| void | Pack (bool update_navmesh, bool init=false) | 
|  | 
| void | Pitch (bool update_navmesh, bool init=false) | 
|  | 
| void | TryPitch (bool update_navmesh, bool init=false) | 
|  | 
| void | UpdateVisuals () | 
|  | 
| void | UpdatePhysics () | 
|  | 
| void | Refresh () | 
|  | 
| bool | CanToggleAnimations (string selection) | 
|  | 
| void | ResetToggle () | 
|  | 
| void | ManipulateEntrance () | 
|  | 
| void | ManipulateWindow () | 
|  | 
| bool | IsManipulatedEntrance () | 
|  | 
| bool | IsManipulatedWindow () | 
|  | 
| void | ToggleAnimation (string selection) | 
|  | 
| void | HandleCamoNetAttachment (bool hide) | 
|  | 
| void | AnimateCamonetToggle (ToggleAnimations toggle) | 
|  | 
| void | AnimateCamonetByOpeningSelection (string opening_selection) | 
|  | 
| string | GetSoundOpen () | 
|  | 
| string | GetSoundClose () | 
|  | 
| string | GetSoundOpenWindow () | 
|  | 
| string | GetSoundCloseWindow () | 
|  | 
| void | SoundTentOpenPlay () | 
|  | 
| void | SoundTentClosePlay () | 
|  | 
| void | SoundTentOpenWindowPlay () | 
|  | 
| void | SoundTentCloseWindowPlay () | 
|  | 
| void | RegenerateNavmesh () | 
|  | 
| bool | HasClutterCutter () | 
|  | 
| string | GetClutterCutter () | 
|  | 
| void | DestroyClutterCutter () | 
|  | 
| override bool | IsDeployable () | 
|  | 
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") | 
|  | 
| void | PlayDeployLoopSound () | 
|  | 
| void | StopDeployLoopSound () | 
|  | 
| override void | SetActions () | 
|  | 
| void | HandleOpeningsVisuals () | 
|  | 
| void | HandleOpeningsPhysics () | 
|  | 
| override int | GetDamageSystemVersionChange () | 
|  | 
| override bool | CanReceiveItemIntoCargo (EntityAI item) | 
|  | 
| override bool | CanLoadItemIntoCargo (EntityAI item) | 
|  | 
| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) | 
|  | 
| override bool | CanLoadAttachment (EntityAI attachment) | 
|  | 
| override bool | CanBePlaced (Man player, vector position) | 
|  | 
| void | SetIsBeingPacked (bool isBeingPacked) | 
|  | 
| void | ToolBase () | 
|  | 
| int | GetDisarmRate () | 
|  | 
| override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) | 
|  | 
Definition at line 1 of file ChemLight.c.