DayZ
1.24
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ActionTakeASip.c
Go to the documentation of this file.
1
class
ActionTakeASip
:
ActionTakeABite
2
{
3
void
ActionTakeASip
()
4
{
5
m_CommandUID
=
DayZPlayerConstants
.CMD_ACTIONMOD_DRINK;
6
m_Text
=
"#take_a_sip"
;
7
}
8
9
override
bool
ActionCondition
(
PlayerBase
player
, ActionTarget
target
,
ItemBase
item
)
10
{
11
return
false
;
12
}
13
};
m_Text
string m_Text
Definition
ActionBase.c:49
ActionTakeABite
Definition
ActionTakeABite.c:12
ActionTakeASip
Definition
ActionTakeASip.c:2
ActionTakeASip::ActionCondition
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Definition
ActionTakeASip.c:9
ActionTakeASip::ActionTakeASip
void ActionTakeASip()
Definition
ActionTakeASip.c:3
AnimatedActionBase::m_CommandUID
int m_CommandUID
Definition
AnimatedActionBase.c:122
ItemBase
Definition
InventoryItem.c:697
Param3
Definition
EntityAI.c:95
PlayerBase
Definition
PlayerBaseClient.c:2
DayZPlayerConstants
DayZPlayerConstants
defined in C++
Definition
dayzplayer.c:597
scripts
4_World
Classes
UserActionsComponent
Actions
SingleUse
ActionTakeASip.c
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1.10.0