37 lamb.SetTransferParams(
true,
true,
true,
false, 1);
59 gag = MouthRag.Cast(m_OldItem);
61 gag.SetIncomingLambaBool(
true);
80 gag.SetIncomingLambaBool(
false);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool HasTarget()
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
bool IsWearingGag(PlayerBase player)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
Super root of all classes in Enforce script.
provides access to slot configuration
override void OnSuccess(EntityAI new_item)
void UngagSelfLambda(EntityAI old_item, string new_item_type, PlayerBase player)
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.