79#ifdef PLATFORM_CONSOLE
96 GetRootWidget().GetParent().GetParent().GetParent().GetParent().GetScreenSize(
m_IconSize,
y);
112 Inventory.GetInstance().UpdateConsoleToolbar();
134 Inventory.GetInstance().UpdateConsoleToolbar();
void Inventory(LayoutHolder parent)
ref Widget m_RootWidget[MAX_SIMULTANIOUS_PLAYERS]
script counterpart to engine's class Inventory
static bool CanSwapEntitiesEx(notnull EntityAI item1, notnull EntityAI item2)
override Header GetHeader()
override void SetLayoutName()
override void UpdateInterval()
EntityAI m_AttachmentsInitialized
override bool SelectItem()
void RefreshQuantity(EntityAI m_Item_to_refresh)
override void SetDefaultFocus(bool while_micromanagment_mode=false)
override EntityAI GetFocusedItem()
void CreateNewIcon(ItemBase item)
ItemBase m_Item void HandsPreview(LayoutHolder parent)
override void SetLastFocus()
static ItemManager GetInstance()
proto native CGame GetGame()
int ARGB(int a, int r, int g, int b)