DayZ 1.24
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Private Member Functions | |
void | AITargetCallbacksPlayer (PlayerBase pPlayer) |
override vector | GetHeadPositionWS () |
override vector | GetVisionPointPositionWS (EntityAI pApplicant) |
override float | GetMaxVisionRangeModifier (EntityAI pApplicant) |
Static Private Member Functions | |
static int | StanceToMovementIdxTranslation (HumanMovementState pState) |
Private Attributes | |
PlayerBase | m_Player |
int | m_iHeadBoneIndex |
int | m_iChestBoneIndex |
Definition at line 1 of file AITargetCallbacksPlayer.c.
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inlineprivate |
Definition at line 3 of file AITargetCallbacksPlayer.c.
References m_iChestBoneIndex, m_iHeadBoneIndex, and m_Player.
Definition at line 11 of file AITargetCallbacksPlayer.c.
References m_iHeadBoneIndex, and m_Player.
Referenced by GetVisionPointPositionWS().
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inlineprivate |
player speed mofifications
stance modification
mean value of the coefs
Definition at line 41 of file AITargetCallbacksPlayer.c.
References PlayerConstants::AI_VISIBILITY_CROUCH, PlayerConstants::AI_VISIBILITY_IDLE, PlayerConstants::AI_VISIBILITY_PRONE, PlayerConstants::AI_VISIBILITY_RUN, PlayerConstants::AI_VISIBILITY_STANDING, PlayerConstants::AI_VISIBILITY_WALK, m_Player, and StanceToMovementIdxTranslation().
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inlineprivate |
Definition at line 19 of file AITargetCallbacksPlayer.c.
References GetHeadPositionWS(), m_iChestBoneIndex, and m_Player.
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inlinestaticprivate |
Translates players speed (idx) and corrects it by current stance used mainly for visibility/audibility of player to AI
Definition at line 85 of file AITargetCallbacksPlayer.c.
Referenced by GetMaxVisionRangeModifier(), GetMovementSpeedVisualCoef(), and NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().
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private |
Definition at line 131 of file AITargetCallbacksPlayer.c.
Referenced by AITargetCallbacksPlayer(), and GetVisionPointPositionWS().
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private |
Definition at line 130 of file AITargetCallbacksPlayer.c.
Referenced by AITargetCallbacksPlayer(), and GetHeadPositionWS().
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private |
Definition at line 129 of file AITargetCallbacksPlayer.c.
Referenced by AITargetCallbacksPlayer(), GetHeadPositionWS(), GetMaxVisionRangeModifier(), and GetVisionPointPositionWS().