12 m_Text =
"#switch_to_the_next_part";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool IsInstant()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartServer(ActionData action_data)
override bool RemoveForceTargetAfterUse()
void ActionHandsPartSwitch()
override void OnStartClient(ActionData action_data)
void SetNextIndex(ActionData action_data)
override void CreateConditionComponents()
override bool UseAcknowledgment()
proto native CGame GetGame()