DayZ 1.24
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ActionMeasureTemperatureTarget Class Reference
Inheritance diagram for ActionMeasureTemperatureTarget:
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Collaboration diagram for ActionMeasureTemperatureTarget:
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Private Member Functions

void ActionMeasureTemperatureTarget ()
 
override void CreateConditionComponents ()
 
override void OnFinishProgressClient (ActionData action_data)
 
- Private Member Functions inherited from ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Detailed Description

Definition at line 9 of file ActionMeasureTemperatureTarget.c.

Constructor & Destructor Documentation

◆ ActionMeasureTemperatureTarget()

void ActionMeasureTemperatureTarget::ActionMeasureTemperatureTarget ( )
inlineprivate

Member Function Documentation

◆ CreateConditionComponents()

override void ActionMeasureTemperatureTarget::CreateConditionComponents ( )
inlineprivate

Definition at line 21 of file ActionMeasureTemperatureTarget.c.

22 {
25 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCTMan.c:2
const float DEFAULT

References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.

◆ OnFinishProgressClient()

override void ActionMeasureTemperatureTarget::OnFinishProgressClient ( ActionData action_data)
inlineprivate

Definition at line 27 of file ActionMeasureTemperatureTarget.c.

28 {
29 PlayerBase ntarget = PlayerBase.Cast(action_data.m_Target.GetObject());
31
32 if (thermometer)
33 ntarget.SetLastUAMessage("" + thermometer.GetTemperatureValue(ntarget).ToString() + "#degrees_celsius");
34 }

The documentation for this class was generated from the following file: