39 if (
fireplace.CanExtinguishFire() && !
item.IsDamageDestroyed())
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionExtinguishFireplaceByExtinguisherCB ActionContinuousBaseCB ActionExtinguishFireplaceByExtinguisher()
void OnStartAnimationLoop(ActionData action_data)
ref CABase m_ActionComponent
override void CreateActionComponent()
const float WETNESS_GAIN_MULTIPLIER
const float TIME_TO_REPEAT
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void MultiplyQuantityUsed(float coef)
override float GetLiquidThroughputCoef()
const float FIREPLACE_EXTINGUISHER
DayZPlayerConstants
defined in C++