250 switch (
hms.m_iStanceIdx)
class PresenceNotifierNoiseEvents windowPosX
dbgUI settings
const int SURFACE_NOISE_LVL1
void ProcessEvent(EPresenceNotifierNoiseEventType pEventType)
processing of external one-time events (land, fire, etc.)
const int NOISE_LEVEL_MAX
enum EPresenceNotifierNoiseEventType m_TimerLength
void PluginPresenceNotifier()
void PresenceNotifierNoiseEvent(float pValue, float pLength)
const float SURFACE_LVL1_THRESHOLD
void ShowCoefsDbg(bool pEnabled)
float GetMovementSpeedVisualCoef()
Visibility.
int GetExternalNoiseEventsComponent()
DEPRECATED.
int GetSurfaceNoiseComponent()
DEPRECATED.
int GetMovementSpeedNoiseComponent()
void ~PluginPresenceNotifier()
float GetMovementStanceVisualCoef()
int ProcessVisualComponents()
int GetVisualPresence()
returns actual visibility presence of player
EPresenceNotifierNoiseEventType
const int SURFACE_NOISE_LVL0
noise component from surfaces
const int LAND_NOISE_LVL2
const int LAND_NOISE_LVL1
land noise
const int SURFACE_NOISE_LVL2
const float SURFACE_LVL2_THRESHOLD
const int NOISE_LEVEL_MIN
noise limits
int ProcessNoiseComponents()
void EnableDebug(bool pEnabled)
ref PresenceNotifierNoiseEvents m_PresenceNotifierNoiseEvents
int GetNoisePresence()
returns actual noise presence of player
int GetBootsNoiseComponent()
static int StanceToMovementIdxTranslation(HumanMovementState pState)
static float GetNoiseMultiplierByPlayerSpeed(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplierBySurface(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplierByShoes(DayZPlayerImplement playerImplement)
static float GetNoiseMultiplier(DayZPlayerImplement playerImplement)
ref Timer m_CooldownTimer
static ref map< EPresenceNotifierNoiseEventType, ref PresenceNotifierNoiseEvent > m_PresenceNotifierNotifierEvents
void RegisterEvent(EPresenceNotifierNoiseEventType pEventType, int pValue, float pLength)
void PresenceNotifierNoiseEvents()
void ProcessEvent(EPresenceNotifierNoiseEventType pEventType)
DayZPlayerConstants
defined in C++
static proto native void Panel(string label, int width, int height, int color=0xaa555555)
static proto native void End()
static proto native void Begin(string windowTitle, float x=0, float y=0)
static proto native void Text(string label)
static proto void BeginCleanupScope()
static proto native void Spacer(int height)
static proto native void EndCleanupScope()
static proto float Round(float f)
Returns mathematical round of value.
static proto float Clamp(float value, float min, float max)
Clamps 'value' to 'min' if it is lower than 'min', or to 'max' if it is higher than 'max'.