DayZ
1.24
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Here is a list of all variables with links to the classes they belong to:
- b -
b :
ColourClothesLambda
B_TARGET :
PPERequester_GameplayBase
BAD_WEATHER :
WorldData
BAD_WEATHER_CHANCE :
WorldData
BADLY_DAMAGED :
InjuryHandlerThresholds
BANDAGE :
UATimeSpent
BARBED_WIRE_SPARKS :
ParticleList
BAREFOOT_MOVEMENT_BLEED_MODIFIER :
PlayerConstants
BAREL_BLEACH_PER_CLOTH :
GameConstants
BAREL_LIME_PER_PELT :
GameConstants
BAREL_LIME_PER_PLANT :
GameConstants
BARREL_FIRE_END :
ParticleList
BARREL_FIRE_START :
ParticleList
BARREL_FIRE_STEAM_2END :
ParticleList
BARREL_NORMAL_FIRE :
ParticleList
BARREL_NORMAL_SMOKE :
ParticleList
BARREL_SMALL_FIRE :
ParticleList
BARREL_SMALL_SMOKE :
ParticleList
BASE :
AreaDamageComponentTypes
BASE_BLEED_RATE :
ComponentAnimalBleeding
BASE_COLOR :
ColorManager
BASE_ROOF_NAME :
BaseBuildingBase
BASE_VIEW_NAME :
BaseBuildingBase
BASE_WALL_NAME :
BaseBuildingBase
BASEBUILDING :
UAMaxDistances
BASEBUILDING_CONSTRUCT_FAST :
UATimeSpent
BASEBUILDING_CONSTRUCT_MEDIUM :
UATimeSpent
BASEBUILDING_CONSTRUCT_SLOW :
UATimeSpent
BASEBUILDING_DECONSTRUCT_FAST :
UATimeSpent
BASEBUILDING_DECONSTRUCT_MEDIUM :
UATimeSpent
BASEBUILDING_DECONSTRUCT_SLOW :
UATimeSpent
BASEBUILDING_REPAIR_FAST :
UATimeSpent
BASEBUILDING_REPAIR_MEDIUM :
UATimeSpent
BASEBUILDING_REPAIR_SLOW :
UATimeSpent
BASEBUILDING_SHORT :
UAMaxDistances
BaseBuildingData :
CfgGameplayJson
BATCH_QUANT :
PluginConfigHandler
BATCH_RECT :
PluginConfigHandler
begPos :
RaycastRVParams
Bind :
EconomyLogCategories
BLACK :
Colors
BLEEDING_LOW_PRESSURE_BLOOD :
PlayerConstants
BLEEDING_LOW_PRESSURE_MIN_MOD :
PlayerConstants
BLEEDING_SOURCE :
ParticleList
BLEEDING_SOURCE_BLOODLOSS_PER_SEC :
PlayerConstants
BLEEDING_SOURCE_BURN_MODIFIER :
PlayerConstants
BLEEDING_SOURCE_CLOSE_INFECTION_CHANCE :
PlayerConstants
BLEEDING_SOURCE_DURATION_NORMAL :
PlayerConstants
BLEEDING_SOURCE_FLOW_MODIFIER_HIGH :
PlayerConstants
BLEEDING_SOURCE_FLOW_MODIFIER_LOW :
PlayerConstants
BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM :
PlayerConstants
BLEEDING_SOURCE_LIGHT :
ParticleList
BLIND_TIME :
BlindedMdfr
BLOOD :
UAQuantityConsumed
,
UATimeSpent
BLOOD_DECREMENT_PER_SEC :
BleedingCheckMdfr
BLOOD_HITPOINTS_UNIVERSAL :
BleedChanceData
BLOOD_LOSS :
SymptomBase
BLOOD_REGEN_MODIFIER_ENERGY_HIGH :
PlayerConstants
BLOOD_REGEN_MODIFIER_ENERGY_LOW :
PlayerConstants
BLOOD_REGEN_MODIFIER_ENERGY_MID :
PlayerConstants
BLOOD_REGEN_MODIFIER_WATER_HIGH :
PlayerConstants
BLOOD_REGEN_MODIFIER_WATER_LOW :
PlayerConstants
BLOOD_REGEN_MODIFIER_WATER_MID :
PlayerConstants
BLOOD_REGEN_RATE_PER_SEC :
PlayerConstants
BLOOD_SURFACE_CHUNKS :
ParticleList
BLOOD_SURFACE_DROPS :
ParticleList
BLOOD_THRESHOLD_FATAL :
PlayerConstants
BLOOD_THRESHOLD_LOW :
Managed
BLUE :
Colors
BLUR_DURATION :
SymptomBase
BLUR_DURATION_TIME_MAX :
SymptomBase
BLUR_DURATION_TIME_MIN :
SymptomBase
BLUR_STRENGTH_MAX :
SymptomBase
BLUR_STRENGTH_MIN :
SymptomBase
BOLT_CUPID_HIT :
ParticleList
BOLT_CUPID_TAIL :
ParticleList
BONE_HEALTH_INCREMENT_PER_SEC :
BoneRegenMdfr
boneName :
CfgSlots::Slot_Hands
,
CfgSlots::Slot_Headgear
,
CfgSlots::Slot_LeftHand
BONFIRE_FIRE :
ParticleList
BONFIRE_SMOKE :
ParticleList
BOOL :
ItemVariableFlags
Border :
HorizontalSpacer
border :
HorizontalSpacerWithFixedAspect
,
VerticalSpacer
Breadcrumbs :
JsonUndergroundAreaTriggerData
BREATH_COLOR_MULT_MAX :
GameplayEffectWidgets_base
BREATH_COLOR_MULT_MIN :
GameplayEffectWidgets_base
BREATH_HDR_MAX :
GameplayEffectWidgets_base
BREATH_HDR_MIN :
GameplayEffectWidgets_base
BREATH_VAPOUR_HEAVY :
ParticleList
BREATH_VAPOUR_LIGHT :
ParticleList
BREATH_VAPOUR_MEDIUM :
ParticleList
BREATH_VAPOUR_THRESHOLD_HIGH :
PlayerConstants
BREATH_VAPOUR_THRESHOLD_LOW :
PlayerConstants
BROKEN_CROUCH_MODIFIER :
PlayerConstants
BROKEN_LEGS_HEAVY_MELEE_SHOCK :
PlayerConstants
BROKEN_LEGS_HIGH_HEALTH_THRESHOLD :
PlayerConstants
BROKEN_LEGS_HIGH_SHOCK_WALK :
PlayerConstants
BROKEN_LEGS_INITIAL_SHOCK :
PlayerConstants
BROKEN_LEGS_LIGHT_MELEE_SHOCK :
PlayerConstants
BROKEN_LEGS_LOW_HEALTH_THRESHOLD :
PlayerConstants
BROKEN_LEGS_LOW_SHOCK_WALK :
PlayerConstants
BROKEN_LEGS_MID_SHOCK_WALK :
PlayerConstants
BROKEN_LEGS_ROLL_SHOCK :
PlayerConstants
BROKEN_LEGS_SHOCK_SWIM :
PlayerConstants
BROKEN_LEGS_STAND_SHOCK :
PlayerConstants
BROOM_TORCH_T1 :
ParticleList
BROOM_TORCH_T2 :
ParticleList
BROOM_TORCH_T3 :
ParticleList
BROWN :
Colors
BT_STOMACH_VOLUME_LVL1 :
PlayerConstants
BT_STOMACH_VOLUME_LVL2 :
PlayerConstants
BT_STOMACH_VOLUME_LVL3 :
PlayerConstants
BUFFER_SIZE :
WeaponDebug
BUILD :
UADamageApplied
BURNING_MATERIAL :
Roadflare
BURNING_NOISE_RANGE :
Roadflare
BURNING_SOUND :
Roadflare
BURNING_TEXTURE :
Roadflare
BURNING_TRESHOLD :
BurningMdfr
BURY_ASHES :
UATimeSpent
BURY_BODY :
UATimeSpent
BUTTON_XBOX_CONTROLS :
UIScriptedMenu
ButtonsPanel :
Tabber
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