9 m_Text =
"#connect_together";
22 if (
player.IsPlacingLocal())
26 player.GetHologramLocal().SetIsHidden(
true);
27 player.GetHologramLocal().GetProjectionEntity().HideAllSelections();
37 player.GetHologramLocal().SetIsHidden(
false);
38 player.GetHologramLocal().GetProjectionEntity().ShowAllSelections();
55 return targetIB.IsElectricAppliance();
61 MetalWire
metalWire = MetalWire.Cast(
item.GetCompEM().GetPluggedDevice());
InventoryMode
NOTE: PREDICTIVE is not to be used at all in multiplayer.
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
void Process(ActionData action_data)
void ActionPlugTargetIntoThis()
override bool Can(PlayerBase player, ActionTarget target, ItemBase item)
override bool IsDeploymentAction()
override void OnExecuteClient(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++