DayZ 1.24
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Private Member Functions | |
void | ActionRaiseFlag () |
override void | CreateConditionComponents () |
override | GetInputType () |
override bool | HasTarget () |
override bool | HasProgress () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
Private Member Functions inherited from ActionContinuousBase | |
void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
Definition at line 9 of file ActionRaiseFlag.c.
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inlineprivate |
Definition at line 11 of file ActionRaiseFlag.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_StanceMask, and m_Text.
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inlineprivate |
Definition at line 41 of file ActionRaiseFlag.c.
Definition at line 20 of file ActionRaiseFlag.c.
References m_ConditionItem, and m_ConditionTarget.
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inlineprivate |
Definition at line 26 of file ActionRaiseFlag.c.
Definition at line 36 of file ActionRaiseFlag.c.
Definition at line 31 of file ActionRaiseFlag.c.
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inlineprivate |
Definition at line 54 of file ActionRaiseFlag.c.