43 TerritoryFlag
totem = TerritoryFlag.Cast(
target.GetObject());
47 float state =
totem.GetAnimationPhase(
"flag_mast");
48 if (
totem.FindAttachmentBySlotName(
"Material_FPole_Flag") &&
state > 0)
60 totem.AddRefresherTime01(
UAMisc.FLAG_STEP_INCREMENT);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override bool HasTarget()
override bool HasProgress()
override void CreateConditionComponents()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++