◆ FirearmActionAttachMagazineQuick()
void FirearmActionAttachMagazineQuick::FirearmActionAttachMagazineQuick |
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◆ ActionCondition()
Definition at line 211 of file FirearmActionAttachMagazine.c.
212 {
214 return false;
215
218 return false;
219
220 MagazineStorage
mag = MagazineStorage.Cast(
player.GetWeaponManager().GetPreparedMagazine());
221
223 return false;
224
227
230
232 }
script counterpart to engine's class Weapon
◆ CreateActionData()
◆ CreateConditionComponents()
override void FirearmActionAttachMagazineQuick::CreateConditionComponents |
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◆ GetInputType()
override FirearmActionAttachMagazineQuick::GetInputType |
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◆ HandleReciveData()
override void FirearmActionAttachMagazineQuick::HandleReciveData |
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ActionReciveData | action_recive_data, |
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ActionData | action_data ) |
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◆ HasProgress()
override bool FirearmActionAttachMagazineQuick::HasProgress |
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◆ HasTarget()
override bool FirearmActionAttachMagazineQuick::HasTarget |
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◆ InventoryReservation()
◆ Post_SetupAction()
◆ ReadFromContext()
◆ Start()
◆ WriteToContext()
The documentation for this class was generated from the following file: