47    return item.HasEnergyManager() && 
item.GetCompEM().CanSwitchOff();
 
 
 
ref CCIBase m_ConditionItem
 
ref CCTBase m_ConditionTarget
 
void ActionTurnOffWhileInHands()
 
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer(ActionData action_data)
 
override void CreateConditionComponents()
 
override bool HasTarget()
 
override bool HasProneException()
 
DayZPlayerConstants
defined in C++