DayZ 1.24
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ActionTurnOffWhileInHands Class Reference
Inheritance diagram for ActionTurnOffWhileInHands:
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Collaboration diagram for ActionTurnOffWhileInHands:
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Private Member Functions

void ActionTurnOffWhileInHands ()
 
override void CreateConditionComponents ()
 
override bool HasTarget ()
 
override bool HasProneException ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnExecuteServer (ActionData action_data)
 

Detailed Description

Definition at line 1 of file ActionTurnOffWhileInHands.c.

Constructor & Destructor Documentation

◆ ActionTurnOffWhileInHands()

void ActionTurnOffWhileInHands::ActionTurnOffWhileInHands ( )
inlineprivate

Definition at line 3 of file ActionTurnOffWhileInHands.c.

4 {
5 m_Text = "#switch_off";
6 }
string m_Text
Definition ActionBase.c:49

References m_Text.

Member Function Documentation

◆ ActionCondition()

override bool ActionTurnOffWhileInHands::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 24 of file ActionTurnOffWhileInHands.c.

25 {
26 if (item.IsInherited(Roadflare))
27 {
28 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LIGHTFLARE;
29 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LIGHTFLARE;
30 }
31 else if (item.IsInherited(Chemlight_ColorBase))
32 {
33 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_LITCHEMLIGHT;
34 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_LITCHEMLIGHT;
35 }
36 else if (item.IsInherited(GPSReceiver))
37 {
38 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_PRESS_TRIGGER;
39 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_PRESS_TRIGGER;
40 }
41 else
42 {
43 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_ITEM_OFF;
44 m_CommandUIDProne = DayZPlayerConstants.CMD_ACTIONFB_ITEM_OFF;
45 }
46
47 return item.HasEnergyManager() && item.GetCompEM().CanSwitchOff();
48 }
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597

References AnimatedActionBase::m_CommandUID, and AnimatedActionBase::m_CommandUIDProne.

◆ CreateConditionComponents()

override void ActionTurnOffWhileInHands::CreateConditionComponents ( )
inlineprivate

Definition at line 8 of file ActionTurnOffWhileInHands.c.

9 {
12 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56

References m_ConditionItem, and m_ConditionTarget.

◆ HasProneException()

override bool ActionTurnOffWhileInHands::HasProneException ( )
inlineprivate

Definition at line 19 of file ActionTurnOffWhileInHands.c.

20 {
21 return true;
22 }

◆ HasTarget()

override bool ActionTurnOffWhileInHands::HasTarget ( )
inlineprivate

Definition at line 14 of file ActionTurnOffWhileInHands.c.

15 {
16 return false;
17 }

◆ OnExecuteServer()

override void ActionTurnOffWhileInHands::OnExecuteServer ( ActionData action_data)
inlineprivate

Definition at line 50 of file ActionTurnOffWhileInHands.c.

51 {
52 action_data.m_MainItem.GetCompEM().SwitchOff();
53 }

The documentation for this class was generated from the following file: