16 m_Text =
"#use_range_finder";
37 return item.GetCompEM().CanWork() && Rangefinder.Cast(
item).IsInOptics();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override void CreateConditionComponents()
override bool HasTarget()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override bool IsFullBody(PlayerBase player)
void ActionUseRangefinder()
DayZPlayerConstants
defined in C++