21 m_Text =
"#fertilize_slot";
52 if (
item.GetQuantity() > 0)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
const float QUANTITY_USED_PER_SEC
override void CreateActionComponent()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionFertilizeSlot()
override void OnFinishProgressServer(ActionData action_data)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.