21    m_Text = 
"#fertilize_slot";
 
 
   52        if (
item.GetQuantity() > 0)
 
 
 
ref CCIBase m_ConditionItem
 
ref CCTBase m_ConditionTarget
 
ref CABase m_ActionComponent
 
const float QUANTITY_USED_PER_SEC
 
override void CreateActionComponent()
 
override void CreateConditionComponents()
 
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
 
void ActionFertilizeSlot()
 
override void OnFinishProgressServer(ActionData action_data)
 
Super root of all classes in Enforce script.
 
DayZPlayerConstants
defined in C++
 
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.