DayZ 1.24
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Private Member Functions | |
void | ActionWringClothes () |
override void | CreateConditionComponents () |
override bool | HasTarget () |
override bool | ActionCondition (PlayerBase player, ActionTarget target, ItemBase item) |
override void | OnFinishProgressServer (ActionData action_data) |
Private Member Functions inherited from ActionContinuousBase | |
void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
Definition at line 12 of file ActionWringClothes.c.
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inlineprivate |
Definition at line 14 of file ActionWringClothes.c.
References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_FullBody, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::ROUGH_LOW.
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inlineprivate |
wet+ items (so they will stay damp after wringing)
Definition at line 35 of file ActionWringClothes.c.
References GameConstants::STATE_WET.
Definition at line 24 of file ActionWringClothes.c.
References m_ConditionItem, and m_ConditionTarget.
Definition at line 30 of file ActionWringClothes.c.
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inlineprivate |
Definition at line 53 of file ActionWringClothes.c.
References m_SpecialtyWeight, Math::RandomFloat(), GameConstants::STATE_DAMP, GameConstants::STATE_DRENCHED, GameConstants::STATE_SOAKING_WET, and GameConstants::STATE_WET.