37 if (
old_item.ConfigIsExisting(
"ChangeIntoOnDetach"))
43 lambda.SetTransferParams(
true,
true,
true,
false, 1);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ClearInventoryReservationEx(ActionData action_data)
override bool ActionConditionContinue(ActionData action_data)
void ActionUnfoldEntity()
override bool HasTarget()
override void OnExecuteServer(ActionData action_data)
override void OnExecuteClient(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void UnfoldEntityLambda(EntityAI old_item, string new_item_type, PlayerBase player)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()