DayZ 1.24
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ActionRepairCarPartWithBlowTorch.c File Reference

Go to the source code of this file.

Classes

class  ActionRepairCarPartWithBlowtorchCB
 

Functions

ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch ()
 
override void CreateActionComponent ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnStartAnimationLoopServer (ActionData action_data)
 
override void OnFinishProgressServer (ActionData action_data)
 
override void OnEndServer (ActionData action_data)
 

Function Documentation

◆ ActionCondition()

override bool ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )

Definition at line 24 of file ActionRepairCarPartWithBlowTorch.c.

25 {
26 Blowtorch bt = Blowtorch.Cast(item);
27 return super.ActionCondition(player, target, item) && bt.HasEnoughEnergyForRepair(UATimeSpent.BASEBUILDING_REPAIR_MEDIUM);
28 }
const float BASEBUILDING_REPAIR_MEDIUM

References UATimeSpent::BASEBUILDING_REPAIR_MEDIUM.

◆ ActionRepairCarPartWithBlowtorch()

ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch ( )

Definition at line 1 of file ActionRepairCarPartWithBlowTorch.c.

12 {
13 m_CallbackClass = ActionRepairCarPartWithBlowtorchCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
15 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
16 }
int m_StanceMask
Definition ActionBase.c:53
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597

Referenced by ActionConstructor::RegisterActions(), and ItemBase::SetActions().

◆ CreateActionComponent()

override void ActionRepairCarPartWithBlowtorch::CreateActionComponent ( )

Definition at line 12 of file ActionRepairCarPartWithBlowTorch.c.

12 {
13 m_CallbackClass = ActionRepairCarPartWithBlowtorchCB;
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONFB_FLAME_REPAIR;
15 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;

References m_StanceMask.

◆ CreateConditionComponents()

override void CreateConditionComponents ( )

Definition at line 18 of file ActionRepairCarPartWithBlowTorch.c.

19 {
22 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
const float REPAIR

References m_ConditionItem, m_ConditionTarget, and UAMaxDistances::REPAIR.

◆ OnEndServer()

override void OnEndServer ( ActionData action_data)

Definition at line 44 of file ActionRepairCarPartWithBlowTorch.c.

45 {
46 super.OnEndServer(action_data);
47
48 action_data.m_MainItem.GetCompEM().SwitchOff();
49 }

◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

Definition at line 37 of file ActionRepairCarPartWithBlowTorch.c.

38 {
39 super.OnFinishProgressServer(action_data);
40
41 action_data.m_MainItem.GetCompEM().SwitchOff();
42 }

◆ OnStartAnimationLoopServer()

override void OnStartAnimationLoopServer ( ActionData action_data)

Definition at line 30 of file ActionRepairCarPartWithBlowTorch.c.

31 {
32 super.OnStartAnimationLoopServer(action_data);
33
34 action_data.m_MainItem.GetCompEM().SwitchOn();
35 }