override void OnFinishProgressServer(ActionData action_data)
void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnStartAnimationLoopServer(ActionData action_data)
void ActionRepairCarPart()
ActionRepairCarPartWithBlowtorchCB ActionRepairCarPartCB ActionRepairCarPartWithBlowtorch()
ref CABase m_ActionComponent
override void CreateActionComponent()
const float BASEBUILDING_REPAIR_MEDIUM
DayZPlayerConstants
defined in C++