DayZ 1.24
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ActionCoverHeadTarget Class Reference
Inheritance diagram for ActionCoverHeadTarget:
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Collaboration diagram for ActionCoverHeadTarget:
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Private Member Functions

void ActionCoverHeadTarget ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override void OnFinishProgressServer (ActionData action_data)
 
bool IsWearingHeadgear (PlayerBase player)
 
- Private Member Functions inherited from ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Detailed Description

Definition at line 9 of file ActionCoverHeadTarget.c.

Constructor & Destructor Documentation

◆ ActionCoverHeadTarget()

void ActionCoverHeadTarget::ActionCoverHeadTarget ( )
inlineprivate

Definition at line 11 of file ActionCoverHeadTarget.c.

12 {
14 m_CommandUID = DayZPlayerConstants.CMD_ACTIONMOD_COVERHEAD_TARGET;
15 m_StanceMask = DayZPlayerConstants.STANCEMASK_ERECT | DayZPlayerConstants.STANCEMASK_CROUCH;
16 //m_Animation = "INJECTEPIPENS";
18 m_Text = "#put_on_targets_head";
19 }
string m_Text
Definition ActionBase.c:49
float m_SpecialtyWeight
Definition ActionBase.c:68
int m_StanceMask
Definition ActionBase.c:53
DayZPlayerConstants
defined in C++
Definition dayzplayer.c:597

References AnimatedActionBase::m_CallbackClass, AnimatedActionBase::m_CommandUID, m_SpecialtyWeight, m_StanceMask, m_Text, and UASoftSkillsWeight::ROUGH_LOW.

Member Function Documentation

◆ ActionCondition()

override bool ActionCoverHeadTarget::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 28 of file ActionCoverHeadTarget.c.

29 {
31 Class.CastTo(targetPlayer, target.GetObject());
33 return true;
34
35 return false;
36 }
bool IsWearingHeadgear(PlayerBase player)
Super root of all classes in Enforce script.
Definition EnScript.c:11
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.

References Class::CastTo(), and IsWearingHeadgear().

◆ CreateConditionComponents()

override void ActionCoverHeadTarget::CreateConditionComponents ( )
inlineprivate

Definition at line 21 of file ActionCoverHeadTarget.c.

22 {
23
26 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56
Definition CCTMan.c:2
const float DEFAULT

References UAMaxDistances::DEFAULT, m_ConditionItem, and m_ConditionTarget.

◆ IsWearingHeadgear()

bool ActionCoverHeadTarget::IsWearingHeadgear ( PlayerBase player)
inlineprivate

Definition at line 51 of file ActionCoverHeadTarget.c.

52 {
53 if (player.GetInventory().FindAttachment(InventorySlots.HEADGEAR))
54 return true;
55 return false;
56 }
provides access to slot configuration

Referenced by ActionCondition().

◆ OnFinishProgressServer()

override void ActionCoverHeadTarget::OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 38 of file ActionCoverHeadTarget.c.

39 {
41
42 if (Class.CastTo(ntarget, action_data.m_Target.GetObject()) && CanReceiveAction(action_data.m_Target))
43 {
45 action_data.m_Player.ServerReplaceItemInHandsWithNewElsewhere(lambda);
46
47 action_data.m_Player.GetSoftSkillsManager().AddSpecialty(m_SpecialtyWeight);
48 }
49 }
bool CanReceiveAction(ActionTarget target)
Definition ActionBase.c:594

References CanReceiveAction(), Class::CastTo(), and m_SpecialtyWeight.


The documentation for this class was generated from the following file: