ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
const float TIME_TO_COMPLETE
void ActionSetKitchenTimer()
override void OnEndAnimationLoopServer(ActionData action_data)
override bool HasProneException()
override void OnUpdate(ActionData action_data)
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
void SetProgress(float value)
DayZPlayerConstants
defined in C++