80 car.ForceUpdateLightsStart();
93 car.ForceUpdateLightsEnd();
99 Error(
"[WARNING] m_Car and m_AnimSource are left for backwards compatibility to not crash mods that are using it, but should no longer be used.");
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void FillCommandUIDPerCrewIdx(int crewIdx0, int crewIdx1, int crewIdx2, int crewIdx3)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
int m_CommandUIDPerCrewIdx[4]
override void CreateConditionComponents()
void FillCommandUIDPerCrewIdx(int evenCrewIdx0, int unevenCrewIdx1)
override bool CanBeUsedInVehicle()
override void OnStartServer(ActionData action_data)
override void OnEndServer(ActionData action_data)
override void OnEnd(ActionData action_data)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
void Error(string err)
Messagebox with error message.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
proto native int Length()
Returns length of string.