9    m_DestroyOnAnimFinish = 
true;
 
   10    m_SyncToClient = 
false;
 
 
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
 
ModifiersManager m_Manager
 
static void SymptomLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
 
static bool IsSymptomLogEnable()
 
override void OnGetActivatedClient(PlayerBase player)
gets called once on a Symptom which is being activated
 
override SmptAnimMetaBase SpawnAnimMetaObject()
 
override void OnAnimationPlayFailed()
 
override bool CanActivate()
 
override void OnGetActivatedServer(PlayerBase player)
gets called once on an Symptom which is being activated
 
override void OnGetDeactivatedServer(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
 
override void OnUpdateClient(PlayerBase player, float deltatime)
 
override void OnUpdateServer(PlayerBase player, float deltatime)
gets called every frame
 
override void OnGetDeactivatedClient(PlayerBase player)
only gets called once on an active Symptom that is being deactivated
 
DayZPlayerConstants
defined in C++