ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
const float TIME_TO_COMPLETE
override void CreateActionComponent()
override void OnStart(ActionData action_data)
override void OnUpdate(ActionData action_data)
override bool HasProneException()
override bool HasTarget()
void ActionSetAlarmClock()
override void OnEndServer(ActionData action_data)
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void SetProgress(float value)
DayZPlayerConstants
defined in C++