DayZ 1.24
|
Go to the source code of this file.
Classes | |
class | PlaceObjectActionReciveData |
Variables | |
vector | m_Position |
vector | m_Orientation |
override bool ActionCondition | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item ) |
Definition at line 30 of file ActionDeployObject.c.
References GetGame().
override bool ActionConditionContinue | ( | ActionData | action_data | ) |
Definition at line 49 of file ActionDeployObject.c.
References GetGame().
PlaceObjectActionReciveData ActionReciveData ActionDeployObject | ( | ) |
Definition at line 1 of file ActionDeployObject.c.
Definition at line 25 of file ActionDeployObject.c.
override void HandleReciveData | ( | ActionReciveData | action_recive_data, |
ActionData | action_data ) |
Definition at line 264 of file ActionDeployObject.c.
Definition at line 15 of file ActionDeployObject.c.
Definition at line 20 of file ActionDeployObject.c.
override void OnEndClient | ( | ActionData | action_data | ) |
Definition at line 159 of file ActionDeployObject.c.
override void OnEndServer | ( | ActionData | action_data | ) |
Definition at line 179 of file ActionDeployObject.c.
References GetGame().
override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 228 of file ActionDeployObject.c.
override void OnFinishProgressClient | ( | ActionData | action_data | ) |
Definition at line 144 of file ActionDeployObject.c.
override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 217 of file ActionDeployObject.c.
References DropDuringPlacing(), and GetGame().
override void OnStartClient | ( | ActionData | action_data | ) |
Definition at line 104 of file ActionDeployObject.c.
References GetGame().
override void OnStartServer | ( | ActionData | action_data | ) |
Definition at line 114 of file ActionDeployObject.c.
References GetGame().
override bool ReadFromContext | ( | ParamsReadContext | ctx, |
out ActionReciveData | action_recive_data ) |
Definition at line 243 of file ActionDeployObject.c.
override bool SetupAction | ( | PlayerBase | player, |
ActionTarget | target, | ||
ItemBase | item, | ||
out ActionData | action_data, | ||
Param | extra_data = NULL ) |
Definition at line 71 of file ActionDeployObject.c.
References GetGame(), and SetupAnimation().
Definition at line 275 of file ActionDeployObject.c.
References Debug::Log().
Referenced by SetupAction().
override void WriteToContext | ( | ParamsWriteContext | ctx, |
ActionData | action_data ) |
Definition at line 233 of file ActionDeployObject.c.
vector m_Orientation |
Definition at line 11 of file ActionDeployObject.c.
vector m_Position |
Definition at line 10 of file ActionDeployObject.c.