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DayZ 1.24
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Go to the source code of this file.
Classes | |
| class | PlaceObjectActionReciveData |
Variables | |
| vector | m_Position |
| vector | m_Orientation |
| override bool ActionCondition | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item ) |
Definition at line 30 of file ActionDeployObject.c.
References GetGame().
| override bool ActionConditionContinue | ( | ActionData | action_data | ) |
Definition at line 49 of file ActionDeployObject.c.
References GetGame().
| PlaceObjectActionReciveData ActionReciveData ActionDeployObject | ( | ) |
Definition at line 1 of file ActionDeployObject.c.
Definition at line 25 of file ActionDeployObject.c.
| override void HandleReciveData | ( | ActionReciveData | action_recive_data, |
| ActionData | action_data ) |
Definition at line 264 of file ActionDeployObject.c.
Definition at line 15 of file ActionDeployObject.c.
Definition at line 20 of file ActionDeployObject.c.
| override void OnEndClient | ( | ActionData | action_data | ) |
Definition at line 159 of file ActionDeployObject.c.
| override void OnEndServer | ( | ActionData | action_data | ) |
Definition at line 179 of file ActionDeployObject.c.
References GetGame().
| override void OnExecuteServer | ( | ActionData | action_data | ) |
Definition at line 228 of file ActionDeployObject.c.
| override void OnFinishProgressClient | ( | ActionData | action_data | ) |
Definition at line 144 of file ActionDeployObject.c.
| override void OnStartAnimationLoop | ( | ActionData | action_data | ) |
Definition at line 217 of file ActionDeployObject.c.
References DropDuringPlacing(), and GetGame().
| override void OnStartClient | ( | ActionData | action_data | ) |
Definition at line 104 of file ActionDeployObject.c.
References GetGame().
| override void OnStartServer | ( | ActionData | action_data | ) |
Definition at line 114 of file ActionDeployObject.c.
References GetGame().
| override bool ReadFromContext | ( | ParamsReadContext | ctx, |
| out ActionReciveData | action_recive_data ) |
Definition at line 243 of file ActionDeployObject.c.
| override bool SetupAction | ( | PlayerBase | player, |
| ActionTarget | target, | ||
| ItemBase | item, | ||
| out ActionData | action_data, | ||
| Param | extra_data = NULL ) |
Definition at line 71 of file ActionDeployObject.c.
References GetGame(), and SetupAnimation().
Definition at line 275 of file ActionDeployObject.c.
References Debug::Log().
Referenced by SetupAction().
| override void WriteToContext | ( | ParamsWriteContext | ctx, |
| ActionData | action_data ) |
Definition at line 233 of file ActionDeployObject.c.
| vector m_Orientation |
Definition at line 11 of file ActionDeployObject.c.
| vector m_Position |
Definition at line 10 of file ActionDeployObject.c.