DayZ 1.24
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ActionCraftRopeBelt Class Reference
Inheritance diagram for ActionCraftRopeBelt:
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Collaboration diagram for ActionCraftRopeBelt:
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Private Member Functions

void ActionCraftRopeBelt ()
 
override void CreateConditionComponents ()
 
override bool ActionCondition (PlayerBase player, ActionTarget target, ItemBase item)
 
override bool HasTarget ()
 
override void OnFinishProgressServer (ActionData action_data)
 
- Private Member Functions inherited from ActionContinuousBase
void OnStartAnimationLoopServer (ActionData action_data)
 
void OnStartAnimationLoopClient (ActionData action_data)
 
void OnEndAnimationLoopServer (ActionData action_data)
 
void OnEndAnimationLoopClient (ActionData action_data)
 
void OnFinishProgressServer (ActionData action_data)
 
void OnFinishProgressClient (ActionData action_data)
 

Detailed Description

Definition at line 9 of file ActionCraftRopeBelt.c.

Constructor & Destructor Documentation

◆ ActionCraftRopeBelt()

void ActionCraftRopeBelt::ActionCraftRopeBelt ( )
inlineprivate

Member Function Documentation

◆ ActionCondition()

override bool ActionCraftRopeBelt::ActionCondition ( PlayerBase player,
ActionTarget target,
ItemBase item )
inlineprivate

Definition at line 27 of file ActionCraftRopeBelt.c.

28 {
29 return true;
30 }

◆ CreateConditionComponents()

override void ActionCraftRopeBelt::CreateConditionComponents ( )
inlineprivate

Definition at line 21 of file ActionCraftRopeBelt.c.

22 {
25 }
ref CCIBase m_ConditionItem
Definition ActionBase.c:55
ref CCTBase m_ConditionTarget
Definition ActionBase.c:56

References m_ConditionItem, and m_ConditionTarget.

◆ HasTarget()

override bool ActionCraftRopeBelt::HasTarget ( )
inlineprivate

Definition at line 32 of file ActionCraftRopeBelt.c.

33 {
34 return false;
35 }

◆ OnFinishProgressServer()

override void ActionCraftRopeBelt::OnFinishProgressServer ( ActionData action_data)
inlineprivate

Definition at line 37 of file ActionCraftRopeBelt.c.

38 {
41
42 belt = action_data.m_Player.SpawnEntityOnGroundPos("RopeBelt", action_data.m_Player.GetPosition());
43 action_data.m_MainItem.Delete();
44
45 MiscGameplayFunctions.TransferItemProperties(item_ingredient, belt);
46
47 }

The documentation for this class was generated from the following file: