65 tent.SetAffectPathgraph(
true,
false);
67 if (
tent.CanAffectPathgraph())
70 tent.RegenerateNavmesh();
80 ntarget.SoundSynchRemoteReset();
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool IsUsingProxies()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
void ActionToggleTentOpen()
override void OnEndServer(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
DayZPlayerConstants
defined in C++