Definition at line 638 of file ActionInput.c.
◆ CarHornShortActionInput()
void CarHornShortActionInput::CarHornShortActionInput |
( |
PlayerBase | player | ) |
|
|
inlineprivate |
Definition at line 642 of file ActionInput.c.
643 {
647 m_DetectFromItem = false;
648 m_DetectFromTarget = false;
649 m_DetectFromPlayer = false;
650 }
void SetInput(ActionInput ai)
References m_Priority, and SetInput().
◆ GetAction()
◆ UpdatePossibleActions()
Definition at line 652 of file ActionInput.c.
653 {
654 if (ForceActionCheck(
player))
655 {
657 return;
658 }
659
664
667 {
670 {
673 {
676 }
677 }
678
680 ClearForcedTarget();
681 }
682
685
687 {
688 target.GetObject().GetActions(this.
Type(), possibleActions);
690 {
692 {
695 {
697 return;
698 }
699 }
700 }
701 }
702 }
enum ActionConditionMask m_MainItem
class ActionTargets ActionTarget
Base native class for all motorized wheeled vehicles.
References ActionTarget, m_MainItem, m_SelectAction, m_Target, targetNew, Type, and vector::Zero.
◆ targetNew
The documentation for this class was generated from the following file: