Definition at line 638 of file ActionInput.c.
 
◆ CarHornShortActionInput()
  
  
      
        
          | void CarHornShortActionInput::CarHornShortActionInput  | 
          ( | 
          PlayerBase |           player | ) | 
           | 
         
       
   | 
  
inlineprivate   | 
  
 
Definition at line 642 of file ActionInput.c.
  643  {
  647    m_DetectFromItem = false;
  648    m_DetectFromTarget = false;
  649    m_DetectFromPlayer = false;
  650  }
void SetInput(ActionInput ai)
 
 
References m_Priority, and SetInput().
 
 
◆ GetAction()
◆ UpdatePossibleActions()
Definition at line 652 of file ActionInput.c.
  653  {
  654    if (ForceActionCheck(
player))
 
  655    {
  657      return;
  658    }
  659 
  664 
  667    {
  670      {
  673        {
  676        }
  677      }
  678 
  680        ClearForcedTarget();
  681    }
  682 
  685 
  687    {
  688      target.GetObject().GetActions(this.
Type(), possibleActions);
 
  690      {
  692        {
  695          {
  697            return;
  698          }
  699        }
  700      }
  701    }
  702  }
enum ActionConditionMask m_MainItem
 
class ActionTargets ActionTarget
 
Base native class for all motorized wheeled vehicles.
 
 
References ActionTarget, m_MainItem, m_SelectAction, m_Target, targetNew, Type, and vector::Zero.
 
 
◆ targetNew
The documentation for this class was generated from the following file: