41 player.SetLiquidTendencyDrain(
true);
54 player.SetLiquidTendencyDrain(
false);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override bool IsInstant()
override void Start(ActionData action_data)
override void CreateConditionComponents()
override bool RemoveForceTargetAfterUse()
void ActionWorldLiquidActionSwitch()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
static bool CanFillContainer(ItemBase container, int liquid_type, bool ignore_fullness_check=false)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()