Definition at line 723 of file ActionInput.c.
◆ ToggleLightsActionInput()
void ToggleLightsActionInput::ToggleLightsActionInput |
( |
PlayerBase | player | ) |
|
|
inlineprivate |
◆ GetAction()
◆ UpdatePossibleActions()
Definition at line 734 of file ActionInput.c.
735 {
736 if (ForceActionCheck(
player))
737 {
739 return;
740 }
741
742
747
750 {
753
754
756 {
759 }
761 {
764 }
765 else
766 ClearForcedTarget();
767 }
769 {
772 {
775 {
778 }
779 }
780
782 ClearForcedTarget();
783 }
784
787
789 {
790 target.GetObject().GetActions(this.
Type(), possible_actions);
792 {
794 {
797 {
799 return;
800 }
801 }
802 }
803 }
804 }
enum ActionConditionMask m_MainItem
class ActionTargets ActionTarget
Base native class for all motorized wheeled vehicles.
References ActionTarget, m_MainItem, m_SelectAction, m_Target, target_new, Type, and vector::Zero.
◆ target_new
The documentation for this class was generated from the following file: