45 if (
idx != -1 && !
car.IsAreaAtDoorFree(
idx))
94 car.ForceUpdateLightsStart();
103 car.ForceUpdateLightsEnd();
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void FillCommandUIDPerCrewIdx(int crewIdx0, int crewIdx1, int crewIdx2, int crewIdx3)
int m_CommandUIDPerCrewIdx[4]
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionCarDoorsOutside()
override void OnStartServer(ActionData action_data)
void FillCommandUIDPerCrewIdx(int evenCrewIdx0, int unevenCrewIdx1)
override void OnEndServer(ActionData action_data)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.