DayZ 1.24
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Protected Attributes | |
int | m_CommandUIDPerCrewIdx [4] |
bool | m_IsOpening = true |
Definition at line 1 of file ActionCarDoorsOutside.c.
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inlineprotected |
Definition at line 6 of file ActionCarDoorsOutside.c.
References AnimatedActionBase::m_CommandUID, m_LockTargetOnUse, and m_StanceMask.
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inlineprotected |
reach check from outside of car
player is outside of vehicle
player is looking at one of the doors, can't open if obstructed
if player is in car and cannot reach doors
is in reach, should open the door
Definition at line 19 of file ActionCarDoorsOutside.c.
References Class::CastTo(), UAMaxDistances::DEFAULT, IsInReach(), AnimatedActionBase::m_CommandUID, and m_IsOpening.
Definition at line 13 of file ActionCarDoorsOutside.c.
References m_ConditionItem, and m_ConditionTarget.
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inlineprotected |
Definition at line 107 of file ActionCarDoorsOutside.c.
References m_CommandUIDPerCrewIdx.
Referenced by ActionCloseCarDoorsOutside::ActionCloseCarDoorsOutside(), ActionOpenCarDoorsOutside::ActionOpenCarDoorsOutside(), and FillCommandUIDPerCrewIdx().
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inlineprotected |
Definition at line 115 of file ActionCarDoorsOutside.c.
References FillCommandUIDPerCrewIdx().
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inlineprotected |
Definition at line 99 of file ActionCarDoorsOutside.c.
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inlineprotected |
Definition at line 64 of file ActionCarDoorsOutside.c.
References m_IsOpening.
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protected |
Definition at line 3 of file ActionCarDoorsOutside.c.
Referenced by FillCommandUIDPerCrewIdx().
Definition at line 4 of file ActionCarDoorsOutside.c.
Referenced by ActionCloseCarDoorsOutside::ActionCloseCarDoorsOutside(), ActionCondition(), ActionOpenCarDoorsOutside::ActionOpenCarDoorsOutside(), and OnStartServer().