140 ntarget.SplitIntoStackMaxToInventoryLocationClient(
il);
161 ntarget.SplitIntoStackMaxToInventoryLocationClient(
il);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ClearInventoryReservationEx(ActionData action_data)
FindInventoryLocationType
flags for searching locations in inventory
override bool HasProneException()
override void OnExecuteClient(ActionData action_data)
override void OnExecuteServer(ActionData action_data)
override void CreateConditionComponents()
override bool CanBeUsedOnBack()
override bool ActionConditionContinue(ActionData action_data)
override bool InventoryReservation(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
script counterpart to engine's class Inventory
const int c_InventoryReservationTimeoutMS
reservations
DayZPlayerConstants
defined in C++
proto native CGame GetGame()