9 m_Text =
"#switch_to_the_next_part";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void SetNextIndex(ActionData action_data)
override bool RemoveForceTargetAfterUse()
override bool IsInstant()
override bool CanBeUsedLeaning()
override void OnStartServer(ActionData action_data)
override void CreateConditionComponents()
void ActionBuildPartSwitch()
override void OnStartClient(ActionData action_data)
override bool UseAcknowledgment()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()