21 m_Text =
"#STR_CraftBoneKnife0";
56 return "BoneKnife_stone";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const float TIME_TO_CRAFT_KNIFE
override void CreateActionComponent()
override void CreateConditionComponents()
void ActionCraftBoneKnifeEnv()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override string GetSoundCategory(ActionData action_data)
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++