void CreateConditionComponents()
void OnEndServer(ActionData action_data)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ActionExtinguishFireplaceByLiquidCB ActionContinuousBaseCB ActionExtinguishFireplaceByLiquid()
void OnStartAnimationLoop(ActionData action_data)
ref CABase m_ActionComponent
const float WETNESS_GAIN_MULTIPLIER
override void CreateActionComponent()
const float TIME_TO_REPEAT
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void MultiplyQuantityUsed(float coef)
override float GetLiquidThroughputCoef()
const float FIREPLACE_LIQUID
DayZPlayerConstants
defined in C++
const int GROUP_LIQUID_BLOOD
const int LIQUID_RIVERWATER