void ParticleManager(ParticleManagerSettings settings)
Constructor (ctor)
static proto bool RaycastRV(vector begPos, vector endPos, out vector contactPos, out vector contactDir, out int contactComponent, set< Object > results=NULL, Object with=NULL, Object ignore=NULL, bool sorted=false, bool ground_only=false, int iType=ObjIntersectView, float radius=0.0, CollisionFlags flags=CollisionFlags.NEARESTCONTACT)
Raycasts world by given parameters.
Legacy way of using particles in the game.
static const int DEBUG_DOT
proto native vector Vector(float x, float y, float z)
Vector constructor from components.