| DayZ 1.24
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| Protected Member Functions | |
| void | DayZIntroScene () | 
| void | ~DayZIntroScene () | 
| IntroSceneCharacter | GetIntroCharacter () | 
| Camera | GetIntroCamera () | 
| void | ResetIntroCamera () | 
| void | SetInitPostprocesses () | 
| Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered. | |
| void | GetSelectedUserName () | 
| vector | SwapYZ (vector vec) | 
| vector | SnapToGround (vector pos) | 
| Protected Attributes | |
| ref IntroSceneCharacter | m_Character | 
| Camera | m_Camera | 
| vector | m_CameraTrans [4] | 
| vector | m_CharacterPos | 
| vector | m_CharacterRot | 
| Weather | m_Weather | 
| vector | m_Target | 
| ref OptionsMenu | m_OptionsMenu | 
Definition at line 1 of file DayZIntroScene.c.
| 
 | inlineprotected | 
Definition at line 13 of file DayZIntroScene.c.
References Math::Atan2(), CALL_CATEGORY_GUI, Class::CastTo(), Math3D::DirectionAndUpMatrix(), g_Game, Weather::GetFog(), GetGame(), Weather::GetOvercast(), Weather::GetRain(), PPEffects::Init(), Managed::IntroSceneCharacter(), m_Camera, m_CameraTrans, m_Character, m_CharacterPos, m_CharacterRot, m_Target, m_Weather, Math3D::MatrixIdentity4(), Math::RAD2DEG, Math::RandomInt(), SetInitPostprocesses(), Weather::SetStorm(), Weather::SetWindFunctionParams(), Weather::SetWindMaximumSpeed(), Weather::SetWindSpeed(), SnapToGround(), SwapYZ(), and Vector().
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 | inlineprotected | 
Definition at line 96 of file DayZIntroScene.c.
References PPEManagerStatic::GetPPEManager().
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 | inlineprotected | 
Definition at line 113 of file DayZIntroScene.c.
References m_Camera.
Referenced by UIScriptedMenu::OnShow(), and ResetIntroCamera().
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 | inlineprotected | 
Definition at line 105 of file DayZIntroScene.c.
References m_Character.
Referenced by UIScriptedMenu::CanSaveDefaultCharacter(), UIScriptedMenu::ConnectLastSession(), UIScriptedMenu::NextCharacter(), UIScriptedMenu::OnChangeCharacter(), UIScriptedMenu::OnMouseEnter(), UIScriptedMenu::OnShow(), UIScriptedMenu::PreviousCharacter(), and ResetIntroCamera().
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 | inlineprotected | 
Definition at line 136 of file DayZIntroScene.c.
References GameConstants::DEFAULT_CHARACTER_NAME, g_Game, GetGame(), and name.
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 | inlineprotected | 
Definition at line 121 of file DayZIntroScene.c.
References Managed::GetCharacterObj(), GetIntroCamera(), GetIntroCharacter(), Managed::GetPosition(), and Vector().
Referenced by UIScriptedMenu::Init().
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 | inlineprotected | 
Since this can get created at the same time as DayZGame, non-static postprocesses need to be deffered.
Definition at line 131 of file DayZIntroScene.c.
Referenced by DayZIntroScene().
Definition at line 164 of file DayZIntroScene.c.
References GetGame(), and Vector().
Referenced by DayZIntroScene().
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 | protected | 
Definition at line 4 of file DayZIntroScene.c.
Referenced by DayZIntroScene(), DayZIntroScenePC::DayZIntroScenePC(), and GetIntroCamera().
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 | protected | 
Definition at line 5 of file DayZIntroScene.c.
Referenced by DayZIntroScene().
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 | protected | 
Definition at line 3 of file DayZIntroScene.c.
Referenced by DayZIntroScenePC::CharacterRotate(), DayZIntroScenePC::CharacterRotationStart(), DayZIntroScene(), GetIntroCharacter(), and DayZIntroScenePC::Update().
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 | protected | 
Definition at line 6 of file DayZIntroScene.c.
Referenced by DayZIntroScene(), and DayZIntroScenePC::DayZIntroScenePC().
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 | protected | 
Definition at line 7 of file DayZIntroScene.c.
Referenced by DayZIntroScenePC::CharacterRotate(), DayZIntroScenePC::CharacterRotationStart(), and DayZIntroScene().
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 | protected | 
Definition at line 11 of file DayZIntroScene.c.
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 | protected | 
Definition at line 9 of file DayZIntroScene.c.
Referenced by DayZIntroScene().
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 | protected | 
Definition at line 8 of file DayZIntroScene.c.
Referenced by DayZIntroScene().