13 if (!
GetGame().IsDedicatedServer())
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateConditionComponents()
void ActionDeployHuntingTrap()
override bool ActionConditionContinue(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void MoveEntityToFinalPosition(ActionData action_data, vector position, vector orientation)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()