DayZ 1.24
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Protected Attributes | |
const float | POSITION_OFFSET = 0.5 |
Additional Inherited Members | |
Private Member Functions inherited from ActionContinuousBase | |
void | OnStartAnimationLoopServer (ActionData action_data) |
void | OnStartAnimationLoopClient (ActionData action_data) |
void | OnEndAnimationLoopServer (ActionData action_data) |
void | OnEndAnimationLoopClient (ActionData action_data) |
void | OnFinishProgressServer (ActionData action_data) |
void | OnFinishProgressClient (ActionData action_data) |
Definition at line 19 of file ActionDeployBase.c.
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inlineprotected |
Definition at line 23 of file ActionDeployBase.c.
References AnimatedActionBase::m_CallbackClass, m_FullBody, m_SpecialtyWeight, m_Text, and UASoftSkillsWeight::PRECISE_LOW.
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inlineprotected |
Definition at line 48 of file ActionDeployBase.c.
Definition at line 32 of file ActionDeployBase.c.
References m_ConditionItem, and m_ConditionTarget.
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inlineprotected |
Definition at line 102 of file ActionDeployBase.c.
References Class::CastTo().
Definition at line 43 of file ActionDeployBase.c.
Definition at line 38 of file ActionDeployBase.c.
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inlineprotected |
Definition at line 114 of file ActionDeployBase.c.
References GetGame(), Math3D::MatrixToQuat(), MoveEntityToFinalPositionSinglePlayer(), and Math3D::YawPitchRollMatrix().
Referenced by OnFinishProgressServer().
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inlineprotected |
Definition at line 140 of file ActionDeployBase.c.
Referenced by MoveEntityToFinalPosition().
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inlineprotected |
Definition at line 54 of file ActionDeployBase.c.
References GetGame(), m_SpecialtyWeight, MoveEntityToFinalPosition(), and POSITION_OFFSET.
Definition at line 21 of file ActionDeployBase.c.
Referenced by OnFinishProgressServer().