DayZ
1.24
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BoneKnife.c
Go to the documentation of this file.
1
class
BoneKnife
extends
ToolBase
2
{
3
override
bool
IsMeleeFinisher
()
4
{
5
return
true
;
6
}
7
8
override
array<int>
GetValidFinishers
()
9
{
10
return
{
EMeleeHitType
.FINISHER_LIVERSTAB,
EMeleeHitType
.FINISHER_NECKSTAB};
11
}
12
13
override
void
SetActions
()
14
{
15
super
.SetActions();
16
17
AddAction
(
ActionUnrestrainTarget
);
18
AddAction
(
ActionSkinning
);
19
AddAction
(
ActionMineBush
);
20
AddAction
(
ActionMineTreeBark
);
21
AddAction
(
ActionDigWorms
);
22
AddAction
(
ActionCraftBolts
);
23
}
24
}
ActionSkinning
ActionSkinningCB ActionContinuousBaseCB ActionSkinning()
Definition
ActionSkinning.c:31
AddAction
void AddAction(typename actionName)
Definition
AdvancedCommunication.c:212
EMeleeHitType
EMeleeHitType
Definition
DayZPlayerImplementMeleeCombat.c:2
ActionCraftBolts
Definition
ActionCraftBolts.c:12
ActionDigWorms
Definition
ActionDigWorms.c:15
ActionMineBush
Definition
ActionMineBush.c:12
ActionMineTreeBark
Definition
ActionMineTreeBark.c:2
ActionUnrestrainTarget
Definition
ActionUnrestrainTarget.c:52
Param3
Definition
EntityAI.c:95
ToolBase
Definition
BoneKnife.c:2
ToolBase::GetValidFinishers
override array< int > GetValidFinishers()
Definition
BoneKnife.c:8
ToolBase::SetActions
override void SetActions()
Definition
BoneKnife.c:13
ToolBase::IsMeleeFinisher
override bool IsMeleeFinisher()
Definition
BoneKnife.c:3
scripts
4_World
Entities
ItemBase
BoneKnife.c
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1.10.0