ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanReceiveAction(ActionTarget target)
const int ECE_PLACE_ON_SURFACE
class OptionSelectorMultistate extends OptionSelector class_name
ref ActionTarget m_Target
ref CABase m_ActionComponent
float ObtainUnrestrainTime()
const float DEFAULT_UNRESTRAIN_TIME
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void ActionUnrestrainTarget()
override void CreateConditionComponents()
static ref TStringArray ARRAY_STRING
static ref TFloatArray ARRAY_FLOAT
EntityAI CreateNewEntity()
void ReplaceAndDestroyLambdaEx(EntityAI old_item, string new_item_type, PlayerBase player, bool destroy=false, bool enableDrop=true)
PlayerBase m_TargetPlayer
override void OnSuccess(EntityAI new_item)
void ReplaceAndDestroyLambda(EntityAI old_item, string new_item_type, PlayerBase player, bool destroy=false)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
const float DEBUG_QUICK_UNRESTRAIN_TIME