ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
const float TIME_BETWEEN_MATERIAL_DROPS_DEFAULT
override void CreateActionComponent()
override void CreateConditionComponents()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()