50 m_Text =
"#STR_CraftBolt0";
72 return (
target.GetObject().ClassName() ==
"WoodenStick");
74 else if (
target.GetObject())
129 knife.AddHealth(
"",
"", -3);
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
override void CreateActionComponent()
const float TIME_TO_CRAFT
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
const ref set< string > CUTTING_TYPES
override void OnFinishProgressServer(ActionData action_data)
Ammunition_Base m_ResultEntity
override void CreateConditionComponents()
override void OnStartServer(ActionData action_data)
bool IsCuttingType(Object item)
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++