62 if (
player.GetItemOnSlot(
"Splint_Right"))
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
ref CABase m_ActionComponent
override void CreateActionComponent()
override void OnFinishProgressServer(ActionData action_data)
bool IsWearingSplint(PlayerBase player)
override bool HasTarget()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
DayZPlayerConstants
defined in C++