21 m_Text =
"#STR_CraftImprovisedLegsCover";
32 if (
item.GetQuantity() == 6)
55 return "ImprovisedCloth_craft";
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
const float TIME_TO_CRAFT_CLOTHES
override void CreateActionComponent()
override string GetSoundCategory(ActionData action_data)
override bool HasTarget()
void ActionCraftImprovisedLegsCover()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void OnFinishProgressServer(ActionData action_data)
override void CreateConditionComponents()
ref CABase m_ActionComponent
DayZPlayerConstants
defined in C++